Free links 2000 golf game crack download
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The 30-odd customisable modes of play are a nice idea, but a redundant one, since you know full well that when you've got a few mates round to play a golf game prior to now, you'd always make up your own rules anyway. Slightly improved graphics? Well, frankly I've taken a long and hard look at both this and the last version of Links and been hard pressed to tell the difference. A few multiplayer Internet options sure, butthen PGA Tour Pro, did the same thing ages ago. Links LS '99 does very, very little that sets it apart from: a) any other golf game currently out there, or b) any previous version of Links. Obviously you're looking at the score and thinking it's a bit harsh. Links LS '99 is the latest in this incredibly long-running series, and to be honest, even Arnold Palmer's wrinkled face on the box seems to be suggesting that retirement would be an ideal option round about now. Unless you're designing your whole game around it and providing all sorts of options to deal with it, it's a complete waste of time. It was a novelty that was sort of okay in Empire's The Golf Pro, but it just hasn't really caught on. Designers of golf games please note: this mouse-swing thing doesn't work. All have practically photographicquality graphics, all have a wealth of single and tournament play options, all have fully customisable players, and all apparently have the same choice of three control methods - the two-click, the three-click and the slide-the-mouse-around-wildly-and-hope-you-hit-the-damned-ball. I've played many different titles in the past half a year, including Links LS '99, and frankly they're all the same. Maybe too much so, since it appears that the formula for creating the Cperfect' golf game has been found. Fortunately the organ grinder is back in control of the monkey and things appear to be getting back to normal.
The history of the genre has tended to fluctuate, starting in the early days with simple and fun titles such as Leaderboard anti PGA Tour Golf, moving on in later years to more complex games such as Links and David Leadbetter's, then veering wildly for a (mercifully) short time into the realms of the bizarre and experimental - International Open Golf, for example. It's almost impossible to make a bad golf game these days.